Iridescence is a 2D-platformer shooter game where the goal of the player, as the artist, is to restore color back to the world of gray. The player accomplishes this by using their paintbrush to shoot bullets of color at the various gray enemies, bringing back their color and killing them. Once the player has accomplished this, the world will be returned to its original vibrance of color, and everyone is saved!

How To Play:

Use the A and D keys to move across the level.

Use the space bar to jump.

Hold W and click the mouse button to fire dark bullets.

Hold E and click the mouse button to fire light bullets.

Move the mouse to aim the paintbrush.

The player can be hit a maximum of four times each level before they die and the level restarts.


Mia Gortney and Brenden Thornton


Chillennium 2018 – Anonymous Turtle

Juan Small Step

Team Members:

Juan Rodriguez, Romeo Mendez, Isaac, Daniel Trayler

Your name is Juan “El Grande Jefe” Gonzalez, you are an ambitious college bound student starting your first year. Get excited! Your life as an adult is about to finally start, a journey that will lay the foundation for your future. There will be tests, there will be love, there will be happiness, but don’t get too comfortable, it will not be easy. As you solve the continuous puzzles and riddles your new life has to offer, you will grow as a person and experience feelings you may not have before. Each level will present you with a new objective, a new trial, it’s up to you to persevere and get the best ending possible. Now get out there and start your epic tale, your story is now yours to write.

We didn’t get to finish the game due to the ambitious plot. Our idea was to show transformation through college life. From the first day of unpacking and leaving your family to go out on your own to finding the love of your life and graduating. So through Juan’s eyes, the player will experience everything that he does. We initially had a goal of 5 levels, each with a unique college experience. One thing that we didn’t get implemented that would’ve increased the game comprehension immensely.

Our team enjoyed Chillennium 2018, from start to finish, with the exception of severe lack of sleep for 48 hours. Even without much sleep, we enjoyed the experience immensely.

CSI 1337: Marketing to Current Game Trends 2018

The students were given an opportunity to create a video pitch for the next big game idea.  Based on their research of currently popular games and the constraints of one year of development and a small team, we had lots of creative game ideas.  Congratulations to the winners!



Matthew McCaskill, Mohsen Soltani, and Joshua Huertas


Runners Up

Eric Jaroszewski and Makin Schilling

Joel Futagawa and Matthew Sun


Other Videos

Josh Rose and Joseph Cordova

Mack Carter and AJ Brenner

Addisyn Burlage and April Yang

Stevie Damrel and Daniel Trayler

Romeo Mendez and Juan Alvarez

Adrian Rodriguez and Stacy Dodson

Andrew Ammentorp and Alejandro Gil

Brandon Alcaraz and Daniel Clute


Welcome to the Baylor Gaming WordPress website!

Hello visitors! Sam and I (Amy) are the developers of the updated website pages for Baylor University’s Gaming Concentration. We would like to launch the site by detailing some of our process and the features we developed!


Developing the website involved a unique goal: We wanted to make sure that students, faculty and others could dynamically update the pages with content. For example, we wanted to let them create profiles and add personal flair, images, and more. Other examples include pages for courses and for game projects. This lead to the use of a WordPress (abbreviated as “WP”) blog which gives flexible access while still allowing administrative duties such as post approval. The WordPress uses the service from Blogs @ Baylor University.

In contrast, the portion of the site on the main Baylor website involves more complex permissions. It uses its Baylor’s own content management system, or “CMS”. Thus, we integrated the dynamism of this blog with the officialism of the Baylor website. This led to a good amount of effort in “syncing” the content so that updates on the blog could appear on the main site as well.

For those curious, we mainly utilized JavaScript, HTML, and CSS. We used WordPress’s RSS feeds to pull content. The experience lead to a idiosyncratic blurring of “front-end” and “back-end”. We learned a lot about the complexity and challenges of these content management systems.

In the end, we’re glad to share this with you all! Please feel free to contact us and the rest of the gaming department at our group e-mail,

Sic 'em!
Sic ’em!