Hello visitors! Sam and I (Amy) are the developers of the updated website pages for Baylor University’s Gaming Concentration. We would like to launch the site by detailing some of our process and the features we developed!
Developing the website involved a unique goal: We wanted to make sure that students, faculty and others could dynamically update the pages with content. For example, we wanted to let them create profiles and add personal flair, images, and more. Other examples include pages for courses and for game projects. This lead to the use of a WordPress (abbreviated as “WP”) blog which gives flexible access while still allowing administrative duties such as post approval. The WordPress uses the service from Blogs @ Baylor University.
In contrast, the portion of the site on the main Baylor website involves more complex permissions. It uses its Baylor’s own content management system, or “CMS”. Thus, we integrated the dynamism of this blog with the officialism of the Baylor website. This led to a good amount of effort in “syncing” the content so that updates on the blog could appear on the main site as well.
In the end, we’re glad to share this with you all! Please feel free to contact us and the rest of the gaming department at our group e-mail, firstname.lastname@example.org.
WACO, Texas (April 20, 2018) – Seniors in Baylor University’s Department of Computer Science will debut video games they developed in the program’s gaming capstone course during an open house on Thursday, April 26 from 11:30 a.m. to 1:30 p.m. in room 240 of the Paul L. Foster Campus for Business and Innovation on Baylor’s Campus.
Baylor’s Department of Computer Science offers a video game development specialization within the computer science degree program. This specialization is designed to provide an understanding of the development and application of interactive digital media technologies. The specialization is offered in cooperation with the Film and Digital Media Division of Communication Studies and combines media course offerings with technical content in order to produce a graduate with skills that go beyond design and implementation. Graduates of the computer science program who choose the game development specialization are awarded a fully accredited computer science degree with all the associated career and graduate education opportunities.
Baylor University is a nationally-ranked research institution, but there is more to this school than a research-based curriculum. The School of Engineering and Computer Science not only makes certain that its computer science students are prepared to go into the workforce and deal with data analysis, code and computers, but it also offers a specialization for students who want to learn how to create video games.
Dr. Matthew Fendt, a computer science lecturer, is a faculty member from the game development specialization. His specialization includes games research and artificial intelligence…
WACO, Texas (April 20, 2016) – Senior students from Baylor University’s Department of Computer Science will demonstrate video games developed in their Gaming Capstone course during an open house on Tuesday, May 3 from 11:30 a.m. – 1:00 p.m. in Room 109 in the Rogers Engineering & Computer Science Building on the Baylor campus.
“The gaming capstone open house provides a way for our seniors to use all of the skills they have learned with a game development specialization in Baylor’s Computer Science program to create a complete video game with real value and distribute it through the hugely popular Steam platform,” said Dr. Matthew Fendt, Baylor lecturer in computer science…
For anyone looking for a new way to learn more about Robert and Elizabeth Barrett Browning, the “Time Historian” video game is officially up on the Armstrong Browning website.
The game was created by two Baylor University computer science majors: Corey Royse and Andrew Kliphon. It only runs exclusively runs on PC however.
In the game, the player goes back in time to save the Browning’s courtship, otherwise their work doesn’t exist.
After taking Royse and Kliphon on a tour of the Armstrong Browning Library Jennifer Borderud, Access Outreach Librarian and associate director of Armstrong Browning Library, and Dr. Matthew Fendt, lecturer in the computer science department, discussed what they wanted for the video game…
Are you ready to travel through dungeons and ghost towns to battle monsters and vengeful spirits? Grab your game controllers and let’s go!
Senior students from the computer science department in Baylor’s School of Engineering and Computer Science will demonstrate video games they’ve developed during an open house from 11 a.m. to 1:30 p.m. Monday, May 4, in the Rogers Engineering & Computer Science Building, Room 109, on the Baylor campus.
Two student teams each developed a video game. The first game, “Project Disco Helix,” is a fast-action, role-playing game in which players collect cards and create strategies as they travel through dungeons and encounter monsters. The second game, “Misty Falls,” is an action game set in the 1950s that allows players to take control of a vengeful spirit who is seeking revenge on his murderers in order to turn Misty Falls into a ghost town. Both games were developed as part of the university’s gaming capstone course…
Grand Energy Core Assault (G.E.C.A.) is a twin-stick shooter with wave-based core defense. The last remaining grand energy core is located in a crater and you have been tasked with defending it from the 10 waves of hostile forces seeking to take the core’s energy for themselves.
In addition to wielding any two weapons yourself, you have been provided with the ability to call in one ally to help defend an area for you. It can be repositioned by calling it in again. New weapons are available by killing enemies and one is guaranteed to drop at the end of each wave. Stronger weapons are required to clear the tougher waves, as enemy numbers increase and tougher units appear.
While many families’ Christmas traditions include singing carols, eating a big meal and spending time together, growing up in the Poor family meant an added tradition. “I thought this is what everybody did,” Dr. G. Michael Poor, assistant professor of computer science, said with a laugh. “We got two of [everything] — one to play with and one to take apart.”
As the son of a professor who owned an animatronics store, Poor spent his childhood learning about computers. The life-like robots, common in theme parks like Disney, eventually provided him his doctoral thesis topic on using life-like animatronics to interact with computers. Both Poor and his dad were invited to give a TEDx…
When Christian Marcantel sits down to design a video game, it’s a bit like working on a movie. There’s a plot to think about, characters to develop, a script to be story boarded, three-point lighting to focus on and countless other details to bring together. Add to that players who make decisions, and “that whole extra layer of interactivity really opens up limitless potential,” said Marcantel, a senior computer science major who’ll be graduating this spring with an emphasis in gaming…