Gaming Capstone 2019!

Thanks to everyone for another great event!  The 2019 gaming capstone demo hosted about 150 people, including 75 high schoolers, Baylor faculty and students, and industry professionals.  The team demoed their game, Blood Brothers, which is available for free on Steam!

We were also included in the Office of the President email: “I continue to be impressed by our students, particularly with this creative and collaborative endeavor taken on by some of the seniors in our department of computer science, as they will unveil and demonstrate a video game created in the program’s gaming capstone course during an open house presentation on Friday. Combining the efforts of film and digital media, art, music and entrepreneurship students, this remarkable team project provides the full industry experience of publishing a video game from concept to market. The program will be held from 11 a.m. to 1 p.m. tomorrow in Bennett Auditorium in the Draper Academic Building. Game demonstrations will take place after an initial presentation, and attendees will have a chance to play the new game.”

We look forward to having you play our game, and will see everyone next year for another great demo!

Entrepreneurship Class Gives Report on Gaming Capstone Collaboration

In Spring 2019, the Technology Entrepreneurship class collaborated with the Gaming Capstone class to do market analysis of the Baylor Gaming program.  Their reports can be found in video form here: https://blogs.baylor.edu/bradleynorris/2019/04/14/baylor-technologies-round-2-presentations-cs-gaming/

Learning About the Brownings Through Video Games

The Armstrong Browning Library is a beautiful building found on Baylor campus. It is world-renowned and believed to house the largest collection of secular stained glass in the world. Yet many students spend their time at Baylor without ever learning what the library has to offer. We at the Computer Science department wanted to change that by creating a video game to teach about the Armstrong Browning Library and get people excited to visit it…

Read the full article on the Baylor Teaching Fellows blog: https://sites.baylor.edu/teachingwithspecialcollections/2018/06/07/learning-about-the-brownings-through-video-games-a-post-by-matthew-fendt-phd/

Baylor University’s Department of Computer Science Gaming Capstone Teams Introduce New Video Games to Public during Demo Event

Gaming Capstone Demo 2018

WACO, Texas (April 20, 2018) – Seniors in Baylor University’s Department of Computer Science will debut video games they developed in the program’s gaming capstone course during an open house on Thursday, April 26 from 11:30 a.m. to 1:30 p.m. in room 240 of the Paul L. Foster Campus for Business and Innovation on Baylor’s Campus.

Baylor’s Department of Computer Science offers a video game development specialization within the computer science degree program. This specialization is designed to provide an understanding of the development and application of interactive digital media technologies. The specialization is offered in cooperation with the Film and Digital Media Division of Communication Studies and combines media course offerings with technical content in order to produce a graduate with skills that go beyond design and implementation. Graduates of the computer science program who choose the game development specialization are awarded a fully accredited computer science degree with all the associated career and graduate education opportunities.

Read the full article on the Baylor University Engineering and Computer Science website: https://www.ecs.baylor.edu/news.php?action=story&story=198263 

Computer science students create their own video games

Baylor University is a nationally-ranked research institution, but there is more to this school than a research-based curriculum. The School of Engineering and Computer Science not only makes certain that its computer science students are prepared to go into the workforce and deal with data analysis, code and computers, but it also offers a specialization for students who want to learn how to create video games.

Dr. Matthew Fendt, a computer science lecturer, is a faculty member from the game development specialization. His specialization includes games research and artificial intelligence…

Read the full article on the Baylor Lariat website: https://baylorlariat.com/2018/03/19/computer-science-students-create-their-own-video-games/

CS Students Demonstrate New Student-Developed Video Games to Local Students


WACO, Texas (April 20, 2016) – Senior students from Baylor University’s Department of Computer Science will demonstrate video games developed in their Gaming Capstone course during an open house on Tuesday, May 3 from 11:30 a.m. – 1:00 p.m. in Room 109 in the Rogers Engineering & Computer Science Building on the Baylor campus.

“The gaming capstone open house provides a way for our seniors to use all of the skills they have learned with a game development specialization in Baylor’s Computer Science program to create a complete video game with real value and distribute it through the hugely popular Steam platform,” said Dr. Matthew Fendt, Baylor lecturer in computer science…

Read the full article on the Baylor University Engineering and Computer Science website: https://www.ecs.baylor.edu/news.php?action=story&story=168808

Digital love story


For anyone looking for a new way to learn more about Robert and Elizabeth Barrett Browning, the “Time Historian” video game is officially up on the Armstrong Browning website.

The game was created by two Baylor University computer science majors: Corey Royse and Andrew Kliphon. It only runs exclusively runs on PC however.

In the game, the player goes back in time to save the Browning’s courtship, otherwise their work doesn’t exist.

After taking Royse and Kliphon on a tour of the Armstrong Browning Library Jennifer Borderud, Access Outreach Librarian and associate director of Armstrong Browning Library, and Dr. Matthew Fendt, lecturer in the computer science department, discussed what they wanted for the video game…

Read the full article on the Baylor Lariat website: https://baylorlariat.com/2015/11/05/digital-love-story/

Baylor computer science students unveil their video games to the public


For a group of Baylor University computer science seniors, final grades hinged on ghostly warlocks and eerie dungeon battles.

Seniors in the game-development sequence debuted their capstone video game projects Monday, a culmination of three months of work to create and design video games from start to finish.

Faculty members hosted a video game open house, inviting fellow Baylor students, gaming aficionados and high schoolers from La Vega High School and Harmony Science Academy to try out the games…

Read the full article on the Waco Tribune-Herald website: https://www.wacotrib.com/news/higher_education/baylor-computer-science-students-unveil-their-video-games-to-the/article_4042a3d9-4f2a-55d5-996f-17757b953b72.html

Baylor University’s Gaming Capstone Students to Demonstrate New Video Games to Public

Are you ready to travel through dungeons and ghost towns to battle monsters and vengeful spirits? Grab your game controllers and let’s go!

Senior students from the computer science department in Baylor’s School of Engineering and Computer Science will demonstrate video games they’ve developed during an open house from 11 a.m. to 1:30 p.m. Monday, May 4, in the Rogers Engineering & Computer Science Building, Room 109, on the Baylor campus.

Two student teams each developed a video game. The first game, “Project Disco Helix,” is a fast-action, role-playing game in which players collect cards and create strategies as they travel through dungeons and encounter monsters. The second game, “Misty Falls,” is an action game set in the 1950s that allows players to take control of a vengeful spirit who is seeking revenge on his murderers in order to turn Misty Falls into a ghost town. Both games were developed as part of the university’s gaming capstone course…

Read the full article on the Baylor Media Communications website: https://www.baylor.edu/mediacommunications/news.php?action=story&story=154421

Human Computer Interaction


While many families’ Christmas traditions include singing carols, eating a big meal and spending time together, growing up in the Poor family meant an added tradition. “I thought this is what everybody did,” Dr. G. Michael Poor, assistant professor of computer science, said with a laugh. “We got two of [everything] — one to play with and one to take apart.”

As the son of a professor who owned an animatronics store, Poor spent his childhood learning about computers. The life-like robots, common in theme parks like Disney, eventually provided him his doctoral thesis topic on using life-like animatronics to interact with computers. Both Poor and his dad were invited to give a TEDx…

Read the full article on the Baylor Synergy Magazine website: https://www.ecs.baylor.edu/synergy/2014/index.php?id=860783

The Art of Gaming

When Christian Marcantel sits down to design a video game, it’s a bit like working on a movie. There’s a plot to think about, characters to develop, a script to be story boarded, three-point lighting to focus on and countless other details to bring together. Add to that players who make decisions, and “that whole extra layer of interactivity really opens up limitless potential,” said Marcantel, a senior computer science major who’ll be graduating this spring with an emphasis in gaming…

Read the full article on the Baylor Synergy Magazine website: https://www.ecs.baylor.edu/synergy/2014/index.php?id=860807