When Christian Marcantel sits down to design a video game, it’s a bit like working on a movie. There’s a plot to think about, characters to develop, a script to be story boarded, three-point lighting to focus on and countless other details to bring together. Add to that players who make decisions, and “that whole extra layer of interactivity really opens up limitless potential,” said Marcantel, a senior computer science major who’ll be graduating this spring with an emphasis in gaming…
Read the full article on the Baylor Synergy Magazine website: https://www.ecs.baylor.edu/synergy/2014/index.php?id=860807