Logan Parmeter (2019)

Logan Parmeter

Baylor University | Computer Science, Class of 2019

Career Goals

Experience

Credera
Mobile Solutions Intern, Summer 2018

Games Created 

Elke

 

Favorite Games

Kingdom Hearts Logo

Kingdom Hearts Series, Square Enix
WoW Logo

World of Warcraft, Blizzard Entertainment
Slime Rancher Logo

Slime Rancher, Monomi Park
Horizon Zero Dawn Logo

Horizon Zero Dawn, Guerrilla

Classes Taken

Matt Engman (2019)

Matt Engman

I am a Senior Computer Science major in the gaming track, and love to both play and create games as much as I can.

Career Goals

I love the game creation process, especially when it comes to the stories that games can tell. I eventually want to be a creative director so I can be as involved as I can in that process.

 

Experience

 

Games Created 

 

Favorite Games

  • The Elder Scrolls V: Skyrim
  • Fallout: New Vegas
  • Borderlands 2
  • Rocket League
  • Legend of Zelda: Breath of the Wild

Classes Taken

  1. CSI 1337

Ford Hash (2019)

Ford Hash

Career Goals

I want to be involved with programming video games in any capacity. Engine programming, gameplay programming, graphics programming, as long as it’s programming then I want to do it.

Experience

Chillenium 2016Participant

Created Pacemaker (se below) in less than 48 hours in a team with with Ben Hamilton and Ben Tandy.

Ranked Hoops – Co-Founder, Administator, and Applications Developer

Co-founded and administrate a large Rocket League community dedicated to playing the side game-mode “Hoops” competitively. For this community, I created a Discord bot and backend ranking system that integrates with our weekly tournaments on smash.gg to rank participants based on their performances. It has always been our goal to convince Psyonix that Hoops deserves its own competitive game-mode, and we actually recently achieved this goal. Psyonix announced on August 9th, 2018 that they would be bringing ranked to all Sports Playlists (Rumble, Dropshot, Snow Day, and Hoops). This experience has taught me to never underestimate how much impact a community of players can have on the development and direction of a video game.

Games Created 

Archer for PC

This short game was the product of a 2 week class assignment to create a platformer in Gamemaker.

You play as the hero, Archer. Your goal is to get to the end and defeat the evil Beastmaster who has taken control of the kingdom.

Highlight Design Elements:

  • Dynamic viewport movement that shows more screen space in front of the character
  • Wide variety of enemy AI, including enemy archers that use your motion to calculate where they should shoot.

Pacemaker for PC, Android, & iOS

This game was created for Chillennium 2016. After we participated in the game jam, I thought it would be nice to polish up the game a little and release it on mobile devices.

Pacemaker is a unconventional hybrid rhythm/endless-runner game with only a single input. It’s pretty addicting.

Highlight Design Elements:

  • Smooth transition between menu and gameplay.
  • Overall sound design (seriously, wearing headphones when playing makes the game so much more immersive)
  • Shader-based dynamic vignette effect
  • Smooth graphics even at inconsistent frame rates

Favorite Games

Image result for rocket league logo

Rocket League – Psyonix

Image result for skyrim logo

The Elder Scrolls V: Skyrim – Bethesda Game Studios

 

Classes Taken

  1. CSI 1337
  2. CSI 4341
  3. CSI 4342

Dylan Hines (2019)

Dylan Hines

Baylor University | Computer Science, Class of 2019

Dylan Hines

[Sample Content]

Career Goals

[Sample Content]

 

Experience

 

Games Created 

 

Favorite Games

Image result for xenoblade chronicles logo

Xenoblade Chronicles – Monolith Soft
Image result for rocket league logo

Rocket League – Psyonix
Image result for super smash bros logo

Super Smash Bros – Nintendo

Zelda Breath of the Wild – Nintendo

Classes Taken

  1. CSI 1337
  2. CSI 4341