5D.

AI audio creation tools are a bit concerning because they pose a threat to composers’ and musicians’ jobs. While today human-created music may be more enjoyable to listen to or have more meaning, it’s quite possible that as AI continues to learn and improve that it will catch up and be able to exceed human…Continue Reading 5D.

5B.

Waveforms have different shapes that affect the way they sound. A sine wave has a smooth, curved shape and produces a clean, pure tone with no extra harmonics. A square wave has a sharp, blocky shape that switches suddenly between high and low, creating a buzzy, hollow sound. A sawtooth wave has a ramp-like shape…Continue Reading 5B.

8D.

Going 24 hours without technology was surprisingly easier than I expected. The only time I broke it was to briefly answer one time-sensitive text. I was able to fill my free time with more fulfilling activities, such as playing cards, playing catch in the backyard, reading, diamond art, etc. Between this experience and our in-class…Continue Reading 8D.

4D.

Lossless audio files keep all the original sound data, so nothing is lost—common types include WAV and FLAC. Lossy audio files remove some data to make the file smaller, which can affect sound quality; examples are MP3 and AAC. Normalization adjusts the overall volume of an audio file to a target level without changing the…Continue Reading 4D.

2C.

To find out how much power your home studio uses, add up the watts for each device. For example, a computer (200W), monitors (100W), an audio interface (50W), and a synthesizer (50W) total 400 watts. Then use the formula watts = volts × amps. In the United States, voltage is usually 120V, so 400 W…Continue Reading 2C.